Grass: Obviously missing our dear Steph's boards. :(
Andrew: An immediate impact~! Fantastic rendering and visual style with lots of dramatic depth and darker aesthetic. Your drawing of the actors involved in the piece are consistently well done, although several of the actors are a little difficult to identify and, lets face it sex! Try to add a little more depth into the transitions - very well done BTW - by varying the tilt on the subsequent reveal shots. Great expression with the characters but remember to keep it together and not key frame. Major beats in the script dictate the amount of shots to use.
Chris: Remember the dimensions stuff we were talking about~! I know it's a different discipline to the animation work you do but by simply adhering to classical realistic dimensions you're ensuring the industry looks at you as a diverse talent. Know, very important to remember the order of play with the dialogue scene - I wasn't joking when I said that the diner scene would be my worse nightmare, but it would also be an interesting challenge. I wish I'd have taken a few pics of that chicken scratch I did on the board - hopefully you remember it~! The important thing is that you try, just as I did to divide up the space with the diner counter. Creating as vivid a visual trick as possible by putting as much negative space between the two. They're at complete odds with each other, echo that through the most creative use of staging as possible. Don't worry too much about capturing the performance of the actors too much, rather keep it sketchy and turn your attention to the essential staging and layout of the scene.
Fourth Down:
Thanh: Your rendering style is nice Thanh, keep it loose and feel free to add more bold contrast if you find it keeps the noodling to a minimum! You've got a really interesting start here but try to push yourself and achieve greater things with the staging and the shots. The low reverse angle stuff works great but there's a lot missing. The scene between the Doc and the Mother also lack an energy, remember the sketches I made on 'screen superiority'.
Davin: Again, you're showing some real promise with this assignment. I honestly don't see too much of a problem in moving away from the shot breakdown provided of course you get something that works better in the long run. You've got some really great shots, for example the razor shot - needs tilting and pushing, and the shuffling feet low angle. Awesome. Some of your best Story thinking~! Just make a means to follow through withe the linking shots and you'll do great. Also get back on the CINTIQ and out of the coalmine! :)
Brian: Well, you know I'm expecting better. You have a really interesting portion of the script to contend with Bri. It's a turnaround for Bobby and pivotal to the character. Follow through with some more considered thinking and post up soon.
Hope this is easy to understand guys, let's really push that work into the portfolio in the next week.
Shaun
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