Friday, June 24, 2011
Meeting over the summer
Sorry, I was just wondering if we're going to meet over the summer? I hope everyone is enjoying their summer ^^.
Wednesday, May 18, 2011
You wanna go to Ball Game?
Hey guys, so as a reward for all your hard-work with the Junior Giants project. We have a treat for... We have free tickets for the game against the Florida Marlins next Tuesday~!
Tuesday 24th May at 7.15pm.
Get back to me before noon tomorrow and stop by to pick up your tickets~!
Alternatively you can reserve one ahead of time and meet up with Producer Andy next week.
(just another why going back to England next week sucks~!)
All the best,
Shaun
Tuesday 24th May at 7.15pm.
Get back to me before noon tomorrow and stop by to pick up your tickets~!
Alternatively you can reserve one ahead of time and meet up with Producer Andy next week.
(just another why going back to England next week sucks~!)
All the best,
Shaun
Wednesday, May 11, 2011
Grass_v01
here's the first pass for Grass
http://www.mediafire.com/?r9cq36i1z9th1j1
i haven't made changes to it yet but will soon!
-Andrew
http://www.mediafire.com/?r9cq36i1z9th1j1
i haven't made changes to it yet but will soon!
-Andrew
Tuesday, May 10, 2011
Live Action First Pass: Class Feedback~!
Grass: Obviously missing our dear Steph's boards. :(
Andrew: An immediate impact~! Fantastic rendering and visual style with lots of dramatic depth and darker aesthetic. Your drawing of the actors involved in the piece are consistently well done, although several of the actors are a little difficult to identify and, lets face it sex! Try to add a little more depth into the transitions - very well done BTW - by varying the tilt on the subsequent reveal shots. Great expression with the characters but remember to keep it together and not key frame. Major beats in the script dictate the amount of shots to use.
Chris: Remember the dimensions stuff we were talking about~! I know it's a different discipline to the animation work you do but by simply adhering to classical realistic dimensions you're ensuring the industry looks at you as a diverse talent. Know, very important to remember the order of play with the dialogue scene - I wasn't joking when I said that the diner scene would be my worse nightmare, but it would also be an interesting challenge. I wish I'd have taken a few pics of that chicken scratch I did on the board - hopefully you remember it~! The important thing is that you try, just as I did to divide up the space with the diner counter. Creating as vivid a visual trick as possible by putting as much negative space between the two. They're at complete odds with each other, echo that through the most creative use of staging as possible. Don't worry too much about capturing the performance of the actors too much, rather keep it sketchy and turn your attention to the essential staging and layout of the scene.
Fourth Down:
Thanh: Your rendering style is nice Thanh, keep it loose and feel free to add more bold contrast if you find it keeps the noodling to a minimum! You've got a really interesting start here but try to push yourself and achieve greater things with the staging and the shots. The low reverse angle stuff works great but there's a lot missing. The scene between the Doc and the Mother also lack an energy, remember the sketches I made on 'screen superiority'.
Davin: Again, you're showing some real promise with this assignment. I honestly don't see too much of a problem in moving away from the shot breakdown provided of course you get something that works better in the long run. You've got some really great shots, for example the razor shot - needs tilting and pushing, and the shuffling feet low angle. Awesome. Some of your best Story thinking~! Just make a means to follow through withe the linking shots and you'll do great. Also get back on the CINTIQ and out of the coalmine! :)
Brian: Well, you know I'm expecting better. You have a really interesting portion of the script to contend with Bri. It's a turnaround for Bobby and pivotal to the character. Follow through with some more considered thinking and post up soon.
Hope this is easy to understand guys, let's really push that work into the portfolio in the next week.
Shaun
Andrew: An immediate impact~! Fantastic rendering and visual style with lots of dramatic depth and darker aesthetic. Your drawing of the actors involved in the piece are consistently well done, although several of the actors are a little difficult to identify and, lets face it sex! Try to add a little more depth into the transitions - very well done BTW - by varying the tilt on the subsequent reveal shots. Great expression with the characters but remember to keep it together and not key frame. Major beats in the script dictate the amount of shots to use.
Chris: Remember the dimensions stuff we were talking about~! I know it's a different discipline to the animation work you do but by simply adhering to classical realistic dimensions you're ensuring the industry looks at you as a diverse talent. Know, very important to remember the order of play with the dialogue scene - I wasn't joking when I said that the diner scene would be my worse nightmare, but it would also be an interesting challenge. I wish I'd have taken a few pics of that chicken scratch I did on the board - hopefully you remember it~! The important thing is that you try, just as I did to divide up the space with the diner counter. Creating as vivid a visual trick as possible by putting as much negative space between the two. They're at complete odds with each other, echo that through the most creative use of staging as possible. Don't worry too much about capturing the performance of the actors too much, rather keep it sketchy and turn your attention to the essential staging and layout of the scene.
Fourth Down:
Thanh: Your rendering style is nice Thanh, keep it loose and feel free to add more bold contrast if you find it keeps the noodling to a minimum! You've got a really interesting start here but try to push yourself and achieve greater things with the staging and the shots. The low reverse angle stuff works great but there's a lot missing. The scene between the Doc and the Mother also lack an energy, remember the sketches I made on 'screen superiority'.
Davin: Again, you're showing some real promise with this assignment. I honestly don't see too much of a problem in moving away from the shot breakdown provided of course you get something that works better in the long run. You've got some really great shots, for example the razor shot - needs tilting and pushing, and the shuffling feet low angle. Awesome. Some of your best Story thinking~! Just make a means to follow through withe the linking shots and you'll do great. Also get back on the CINTIQ and out of the coalmine! :)
Brian: Well, you know I'm expecting better. You have a really interesting portion of the script to contend with Bri. It's a turnaround for Bobby and pivotal to the character. Follow through with some more considered thinking and post up soon.
Hope this is easy to understand guys, let's really push that work into the portfolio in the next week.
Shaun
Sorry
Hey everyone. Rusty here. I have been hit with some kind of flu or something hard, so I wont be in today. Also, I wasnt able to make it to the labs recently so all I have are these rough and unfinished pencils for my storyboard project. I am very sorry for all of this. Also, if someone could please leave me a message in the comments or something regarding not only what is due next week, but anything you might need me to do with these boards (finish them, redraw them digitally, anything) please let me know. Once again, I am sorry to both my team and the director. I will see you all next week.
http://www.mediafire.com/?xnl0jq5de7mdl2d
http://www.mediafire.com/?xnl0jq5de7mdl2d
Monday, May 9, 2011
Friday, May 6, 2011
GRASS!
so here is the cast of characters that we decided on for grass. im pretty sure i have this right, let me know if there are any people im missing.
Jackie Jax: Tony Cox
and last but not least...
Detective Harris: Mr. Samuel L. Jackson
The goons in the beginning are wearing masks. and only andrew has that part with them in it. and the pot smokers i think should be the trio from "twilight" 2 guys and a girl? let me know if that works for you Steph.
just in case, here is a reference photo for those pesky pot
smokers sitting on the car in the flash back:
you cant get more "stonier" than this... just look at them!
THIS IS CHRIS RIESER, SIGNING OFF.....CHCHCHCHCHCHSSHSHSSHSH.....OVER AND OUT....CHCHCHSHSHSH.
Wednesday, May 4, 2011
"4th Down" Casting
For the most part we aimed for distinct faces with easy-to-grasp likenesses.
It came to my attention that the first nurse in the cancer ward was NOT indicated as 'senior rank'. So I moved actress Chandra Wilson, and bumped up Catherine Heigl. Also the cancer ward basically became a 90's kids movie reunion, in case anyone was wondering.
-Brian
Keanu Reeves as "Bobby"
The Olsen Twins and the Sandlot boys as the extra cancer patients.
Saturday, April 30, 2011
Friday, April 29, 2011
New Parts (54-64)
This folder includes the dome-cracking idea, plus a segment where the guards are blinded by Cheeba's glow.
http://www.mediafire.com/?q9m8vl7vrmo7tkz
-Brian
http://www.mediafire.com/?q9m8vl7vrmo7tkz
-Brian
GOOD MORNING!
Now you don't have to feel bad huh Jaime?
I tried to make up for lost time but it still wasn't enough. I'm definitely going to do more with the backgrounds for Tuesday's class but this is what I have for now. Cheers!
floats_storyboards_shovden.rar
I'm going to sleep now.
I tried to make up for lost time but it still wasn't enough. I'm definitely going to do more with the backgrounds for Tuesday's class but this is what I have for now. Cheers!
floats_storyboards_shovden.rar
I'm going to sleep now.
Thursday, April 28, 2011
HEY YA'LL!
I know its late, but here are my boards, did what i could with the change in background, and change in character design of "cheeba" with her hoody down. thanks a lot Thanh! jeez. anyway, here they are, and i hope you enjoy, i plan on inserting another couple of key frames of an up shot looking up at our heroes from the cat walk dealie. but due to loss of time, i was unable to put that in for this version of the boards, since we have to post tonight. but they will be in there for Ugene and myself for spring show. i'll definitely have the shot for tuesday.
heres the link to mediafire, its a zip.
http://www.mediafire.com/?a1s35ffo2m0wevl
there ya'll goooo
heres the link to mediafire, its a zip.
http://www.mediafire.com/?a1s35ffo2m0wevl
there ya'll goooo
Floats
This is Rusty. Here's the final version of my boards. I will also post them in the comments of Andy's last post too just to cover my bases.
http://www.mediafire.com/?x67zmr991tc39ff
http://www.mediafire.com/?x67zmr991tc39ff
Wednesday, April 27, 2011
Shot 31 - Shrinking Hallway Update
Tuesday, April 26, 2011
Monday, April 25, 2011
Floats_Storyboards_BSydnor
These are the boards I presented last Tuesday. Sorry for the delay! I stopped checking up after I physically gave a copy to the director. Here they are for download purposes...
Thursday, April 21, 2011
Floats - Producer Andy Notes
Hi everyone!
Shaun's notes are spot on to what I have written down. I'm just here to bore you with the logistics of getting all the shots uploaded here.
The process will go as follows...
All boards should be 960 X 540 pixels, 72 dpi (at minimum). Export as a high quality Jpg. Save the file with the following naming convention...
Floats_FirstIntialLastName_BoardNumber.jpg
Floats_AWood_001.jpg
Floats_SFeatherstone_025.jpg
Because we didn't give you defined shots, lets just have you number your boards one through however many boards you have. Take all of your boards and put them into a folder labelled...
Floats_Storyboards_FirstIntialLastName
Floats_Storyboards_AWood
Floats_Storyboards_SFeatherstone
After you've completed that, zip the folder, upload it onto the web (Somewhere where I can download it) and post a link in the comments of this blog post.
So far, I have not recieved boards from the folllowing (I will update this daily)...
-Andy
Shaun's notes are spot on to what I have written down. I'm just here to bore you with the logistics of getting all the shots uploaded here.
The process will go as follows...
All boards should be 960 X 540 pixels, 72 dpi (at minimum). Export as a high quality Jpg. Save the file with the following naming convention...
Floats_FirstIntialLastName_BoardNumber.jpg
Floats_AWood_001.jpg
Floats_SFeatherstone_025.jpg
Because we didn't give you defined shots, lets just have you number your boards one through however many boards you have. Take all of your boards and put them into a folder labelled...
Floats_Storyboards_FirstIntialLastName
Floats_Storyboards_AWood
Floats_Storyboards_SFeatherstone
After you've completed that, zip the folder, upload it onto the web (Somewhere where I can download it) and post a link in the comments of this blog post.
So far, I have not recieved boards from the folllowing (I will update this daily)...
- Andrew Han
- Rusty Jackson
- Jaime Chavez
- Eli Africa
- Thanh Ma
- Brian Syndor
- Chris Rieser
- Stephanie Hovden
- Davin Ergun
-Andy
Wednesday, April 20, 2011
Jaime Floats
So, here is what I finished as of this morning. I'll finish the rest tomorrow if I can.
http://www.mediafire.com/?xug4ajubwypmhoj
http://www.mediafire.com/?xug4ajubwypmhoj
Tuesday, April 19, 2011
Story Meet - 19th April
Hey gang, so the last pitch went rather well. And take it from me, I've seen a few versions of this project done by some really talented guys. You've all provided us with a much BETTER version of the story. It's much more understandable and engaging and more importantly exciting~!
So you have until next week to really shine with FLOATS. You could ALL use a greater understanding of drawing on model. That isn't me being a git and demanding unreasonable amounts of work from you - It's the INDUSTRY STANDARD~! You have to do this to survive in the biz. There are no excuses~! You either draw on model or you don't get paid. Many of the contracts you sign involve the clause that includes the proviso on 'Aesthetic Considerations'. That effectively means that the contract is null and void if you don't adhere to it!
Andrew:
-Introductory crawl is budgeted. YAY~!
-Lower angle on the conveyor belt. Push the flower coming toward us.
-Transition with the shredder doesn't work right now. Add a simple shot of the flower being sucked into the machine.
-Why does Stones get hit? Gesture to the idle shovel.
-Cut on the action as he flies across the room and pull back with the camera. Stones slides into the foreground.
Rusty:
- Please try and push your boards to the next level.
- Push your composition out of the flat into the 3/4 angles and skewed perspective.
- Characters more consistent.
- OTS to the POV doesn't work right now but could, indicate a shake with the camera.
Steph and Davin: Please post your boards ASAP~!
Jaime:
- Fade into your boards from black.
- Machinery coming to life may be lost. Budgetary reasons. RIP cool shot~:(
- More on-Model~!
- More tension and drama on the cuts.
Eli:
- Please try to convert your work to jpeg and adhere to Producer Andy's requirements.
- Push those poses from walk in the park to more intriguing danger poses.
Thanh:
- Try the vertical 180 as the characters run toward the camera, over and away
- Change the end shot to incorporate the atrium ahead.
- Where is the character's awe at the space.
Brian:
- Make more of Cheeba's powers and refine the pull back up to the cracking ceiling.
Chris:
- Keep the character's consistent and refine the guards more to keep them on model.
- Great ending as the characters sail away. Book end with the reverse of Andrew's opening crawl down.
Hope this helps~! You have until next Tuesday~:)
Well done and email when you post to the blog.
Shaun
So you have until next week to really shine with FLOATS. You could ALL use a greater understanding of drawing on model. That isn't me being a git and demanding unreasonable amounts of work from you - It's the INDUSTRY STANDARD~! You have to do this to survive in the biz. There are no excuses~! You either draw on model or you don't get paid. Many of the contracts you sign involve the clause that includes the proviso on 'Aesthetic Considerations'. That effectively means that the contract is null and void if you don't adhere to it!
Andrew:
-Introductory crawl is budgeted. YAY~!
-Lower angle on the conveyor belt. Push the flower coming toward us.
-Transition with the shredder doesn't work right now. Add a simple shot of the flower being sucked into the machine.
-Why does Stones get hit? Gesture to the idle shovel.
-Cut on the action as he flies across the room and pull back with the camera. Stones slides into the foreground.
Rusty:
- Please try and push your boards to the next level.
- Push your composition out of the flat into the 3/4 angles and skewed perspective.
- Characters more consistent.
- OTS to the POV doesn't work right now but could, indicate a shake with the camera.
Steph and Davin: Please post your boards ASAP~!
Jaime:
- Fade into your boards from black.
- Machinery coming to life may be lost. Budgetary reasons. RIP cool shot~:(
- More on-Model~!
- More tension and drama on the cuts.
Eli:
- Please try to convert your work to jpeg and adhere to Producer Andy's requirements.
- Push those poses from walk in the park to more intriguing danger poses.
Thanh:
- Try the vertical 180 as the characters run toward the camera, over and away
- Change the end shot to incorporate the atrium ahead.
- Where is the character's awe at the space.
Brian:
- Make more of Cheeba's powers and refine the pull back up to the cracking ceiling.
Chris:
- Keep the character's consistent and refine the guards more to keep them on model.
- Great ending as the characters sail away. Book end with the reverse of Andrew's opening crawl down.
Hope this helps~! You have until next Tuesday~:)
Well done and email when you post to the blog.
Shaun
Sunday, April 17, 2011
So, I know I'm old and a luddite and everything...
believe it or not I've never zipped anything before. I didn't realize it was as easy as right clicking a group of files. So, how do I upload a zipped file?
Andrew Han Floats UPDATE
Andrew here!
I have uploaded Floats #1-16
There's some new things added to it!
http://www.mediafire.com/?p2h8ub1w989mg53
I have uploaded Floats #1-16
There's some new things added to it!
http://www.mediafire.com/?p2h8ub1w989mg53
Saturday, April 16, 2011
Floats Size and Naming Convention
Hi everyone,
I wanted to apologize about the slow upload on these. I've been without a working laptop for the last couple of days.
The size of each frame should be 960 X 540 pixels, 72 dpi (at minimum). Please just display the image... there shouldn't be a dialog box. Export as a high quality Jpg. Because I'm not sure the order in which Sean assigned you to scenes, please use the following naming convention...
Floats_Name_BoardNumber.jpg
Put all of your boards with the file naming convention in a folder labeled Floats_Name. Please zip that folder and upload here by tomorrow night. We don't need to see the updated boards, but if you have updated boards from Thursday, it couldn't hurt.
Please remind your fellow storyboarder's to do the same!
Thanks guys,
- Producer Andy
I wanted to apologize about the slow upload on these. I've been without a working laptop for the last couple of days.
The size of each frame should be 960 X 540 pixels, 72 dpi (at minimum). Please just display the image... there shouldn't be a dialog box. Export as a high quality Jpg. Because I'm not sure the order in which Sean assigned you to scenes, please use the following naming convention...
Floats_Name_BoardNumber.jpg
Put all of your boards with the file naming convention in a folder labeled Floats_Name. Please zip that folder and upload here by tomorrow night. We don't need to see the updated boards, but if you have updated boards from Thursday, it couldn't hurt.
Please remind your fellow storyboarder's to do the same!
Thanks guys,
- Producer Andy
Friday, April 15, 2011
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